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Neverwinter Nights
Personal enjoyment: 07/10 |
Games - Neverwinter-Nights |
My Characters
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Name: Race: Class: Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma: |
Majikku Yajirushi (Magic Arrow) Half-Elf Sorcerer lvl 16 14 (2) 16 (3) 12 (1) 14 (2) 8 (-1) 17 (3) |
Skills Appraise Concentration Persuade Spell Craft |
Feats Point Blank Shot Rapid Shot Silver Palm Lightning Reflexes Spell Penetration Weapon Proficiency Martial Weapon Specialization (Long Bow) |
Finished the game but found the ending lacking.. It’s a shame, the makers of the game clearly poured their hearts in it. A good story, detailed graphics that still hold up, an insane amount of unique conversation options and well developed characters. Yet, the ending felt rushed and incomplete. There was no.. closure.
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Name: Race: Class: Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma: |
Alida Vesta Human (Half-Dragon) Sorcerer lvl 7, RDD lvl 6 14 (2) 16 (3) 12 (1) 14 (2) 8 (-1) 18 (4) |
Skills Appraise Concentration Lore (8 points needed for RDD) Persuade Spell Craft |
Feats Point Blank Shot Rapid Reload Silver Palm Weapon Proficiency Martial Weapon Specialization (Long Bow) |
So I've played this chapter more then I cared to. I think I've played it about twenty times and cured the Wailing Death at least five times. This does mean I'm getting very efficient at it and on my last play-through with Alida it only took me about five hours. Even with my hireling, familiar and summon I eventually ended this chapter at level nine and a half.
One of the big things that always bother me about starting over is not so much having to "waste" time to get where I was before but also missing out on previous item drops. As most items are random, there is always that one item you had last game, you just can't seem to get now. Lucky me that instead of not finding that item, I've actually found two and additional really nice drops. I think Alida has been very lucky so far.
Port Llast had some interesting stories and quests. I especially enjoyed rescuing Shaldrissa after she called me a bitch for not giving her gold (curious detail is her model change).
The city of Luskan has went pretty quick, the two captains hardly put up a fight. There were some tougher customers in the Arcane Brotherhoods Tower. On the second level I found Overwizard Blaskar Lauthlon who had a resistant shield against physical and magical attacks, he does a lot of damage and can unsummon my party members. Luckily I had some area of effect damage scrolls which did the job nicely. On the sixed level I encountered Valindra Shadowmantle which died so fast I hardly had time to notice her, she apparently plays a huge roll in the novels and connecting games.
Port Llast had some interesting stories and quests. I especially enjoyed rescuing Shaldrissa after she called me a bitch for not giving her gold (curious detail is her model change).
The city of Luskan has went pretty quick, the two captains hardly put up a fight. There were some tougher customers in the Arcane Brotherhoods Tower. On the second level I found Overwizard Blaskar Lauthlon who had a resistant shield against physical and magical attacks, he does a lot of damage and can unsummon my party members. Luckily I had some area of effect damage scrolls which did the job nicely. On the sixed level I encountered Valindra Shadowmantle which died so fast I hardly had time to notice her, she apparently plays a huge roll in the novels and connecting games.
I’ve only just started the third chapter and I’m not sure if I should continue. I like the game but I’m not loving it.
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Name: Race: Class: Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma: |
Majikku Yajirushi (Magic Arrow) Half-Elf Sorcerer lvl 6, Arcane archer lvl 0 10 (0) 14 (2) 14 (2) 14 (2) 8 (-1) 16 (3) |
Skills Appraise Concentration Lore Persuade Spell Craft |
Feats Point Blank Shot Silver Palm Weapon Proficiency Martial Weapon Specialization (Long Bow) |
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Name: Race: Class: Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma: |
Sabaku No Hana (Desert flower) Half-Elf Fighter lvl 8 16 (3) 14 (2) 14 (2) 14 (2) 8 (-1) 10 (0) |
Skills Appraise Discipline Lore Persuade |
Feats Dodge Expertise Luck of Heroes Mobility Spring Attack Two-Weapon Fighting Weapon Proficiency (Exotic) Whirlwind Attack |
Character Build Information
Creating your character is probably one of the biggest challenges of this game. There are a lot of things to consider and personal preference might get in the way of successful game play. It is best to read up on the different options available before making your final choice. I've had to start over many times before I found a character that worked for me. Every time I started over it took away from the fun of playing.
Race
There are seven races to choose from, each with their own pro's and con's. Humans are the games default choice as they have no con's and little pro's. You can also choose a sub-type but that's just glossary.
Class
Fighter class is recommended by the game as it is very versatile and gains an additional feat every three levels. You can also choose to multi-class but this can cause an experience penalty depending on the combination and your race. Some classes can summon additional party members which will decrease the amount of experience received but will also make it easier to progress through the game.
Alignment
The initial option of good, neutral, evil and everything in between doesn't really affect your game play. Your behavior towards NPC's does. By your actions you can change your alignment and gain a reputation. Some classes do require you to be (and stay) a certain alignment, deviating from it will result in the character no longer receiving experience.
Ability
The game uses both the amount and the modifier (the amount needed to level this ability) to determine how well your character does. The higher the amount, the more of your initial points it costs to level it higher. After the character creation you are allowed to increase one ability every four levels. A tip is to spend up to the +3 modifier on your most important abilities and then level those every four levels.
Strength: Effects carry weight and melee weapon damage ("might" on ranged weapons use the strength modifier)
Dexterity: Natural dodge and ranged weapon damage
Constitution: Effects the amount of hit-points (retroactive)
Intelligence: The modifier is used to determine the amount of skill points at level up. Wizards need it for spells. Having less than 9 points will result in a character that can't talk correctly (can be fun)
Wisdom: This is important for many classes (cleric, druid, monk, paladin, and ranger). It also effects your will saving throw.
Charisma: This ability is important for paladins, sorcerers, bards, clerics and for any character that would like to get more done via conversation.
Package - Skill
Depending on your race, class and intelligence modifier, you will receive points to better your character in a number of available skills. Class skills cost one point per level, skills outside your chosen class cost two. Skill points that are not spend will be available on next level-up.
Package - Feats
Every third level you will receive a feat. Depending on your chosen race and classes you can receive additional feats. Instead of choosing feats outside of your class you can also choose to multi-class instead (beware of experience penalties when multi-classing).
Hireling, Familiar & Summons
Hirelings
They can be a great help and a great hindrance. There are six available in the game, each with their own abilities, story and quests rewards. It's best to choose a type that complements your own class, if you are a squishy class, then you might benefit from pairing up with a hardy melee type. One of my first characters was a fighter so I started with Tomi Undergallows, he is a rogue and will be able to assist with most traps and locks. Tomi can get his priorities crossed sometimes and will break off mid battle to disable a trap. Being a sorcerer right now means I have a familiar, in my case a pixie to help with traps and locks, so my current hireling is Daelan Red Tiger. With a hireling you get less experience from monsters but you will also clear area's much faster, they are worth taking along.- Hire them all every chapter if only for the experience and quest item (upgrades).
- You can sacrifice your hireling health by asking them to disable traps (if there is no other way).
- Place them on ranged if they die too often.
- You can cast weapon enchants on them to enhance their damage.
- You can give your hireling (healing) potions that will be consumed immediately.
Familiar (Pixie)
There is a nice list of different types on familiars to choose from. I use to choose a Panther but now I prefer the Pixie instead. She is small and can get past my Hireling and Summon when they are blocking an entrance or each other, she can also open most locks and disarm traps. Having a pixie also means I won't need to spend points in skills like Search, Open Lock and Disarm Trap. When there are multiple locks or traps close together, it's easier to manually control your familiar and queue up what needs to be opened and disarmed.- You can heal them if you can talk to your familiar and then feed it.
- You can ask your familiar to stay closer or further away from you. This can be handy if you want your pixie to locate traps.
- Pixies will take some time to locate traps even when you manually put their search to active. Even when the trap becomes visible it can take a few seconds for automatic action to be taken.
- You can cast weapon enchants on them to enhance their damage.
Summon Creature
These are pretty much dumb and in some cases temporary muscle. You can give them simple commands like Stay, Attack, Follow, etc.- If you can't open a chest or door, your summon will automatically attack it. To make them stop the only thing you can do is select an command like follow or stay.
- Usually the higher the summon, the bigger the creature. Bigger creatures can have a hard time moving around in tight spaces. Sometimes it's better to stick with a lower level summon if they get stuck a lot.
- You can cast weapon enchants on them to enhance their damage.
Game tips
System tips
- Be careful with saved files, do not place them in a sub-folder inside the default save folder, the game will delete them!
- Turn off water reflection in the video options, even with a decent gaming computer, this gave me problems.
Items tips
- Buy bags of holding. They might look expensive but they are worth it, so buy every one of them! Bags of -80% carry weight are also nice.
- There are rings of Lore +5 (and some other items) in the game that negate the need to place points in this skill.
- Gems and Ammo weigh nothing, you can save these items until you find a high paying merchant.
- Use an item to determine a merchants overall price (like a copper necklace). Keep it in your inventory so you know which one will give you the best prices.
- Reagents like Fairy dust, Fire beetle belly and Adamantine ore are in most cases useless. They can be required for the skills like Craft Trap, Craft Armor/weapon and for a few quests. If they are required for a quest then the game will provide them close to where they are needed via drop or vender.
- Found a nice item? Save your game! Most items drops are random.
- Most NPC's don't care if you invade their home and take their belongings.
Game tips
- Conversation option number one is usually the most neutral answer. Some conversations can be completed fast by just pressing one on the keyboard repeatedly.
- You do not have to spend skill points if you don't know on which skill they are better spend, you can keep them for later.
- If possible, pick-off casters and weak monsters first, they can do a lot of damage.
- If you can't disable a trap that has been placed on a chest or door, then you can always destroy them (sometimes it requires magic damage).
- Destroying a chest does not destroy its content.
- Pause your game while arranging your inventory to save your beneficial spell/potion timers.
- If you want to test out a character then you can level him/her using the following console commands: Open console (~), DebugMode 1 (press enter), GiveLevel 1 (or any amount of levels you want to try out). DebugMode 0 to turn it off.